AmmoType
For each type, the table will list each config and potentially its purpose and default values.
Last updated
For each type, the table will list each config and potentially its purpose and default values.
Last updated
Keyword | Type | Default | Purpose |
---|---|---|---|
numBullets
int
1
Number of bullets fired per shot.
ammoCapacity
int
30
Ammo capacity amount.
magazineCount
Integer
-
Magazine count.
reloadTime
float
-
Number of seconds it should take to reload.
recoilPitch
float
0.0F
Base value for upwards cursor/view recoil.
recoilYaw
float
0.0F
Base value for left/right cursor/view recoil.
bulletDamage
float
1
Damage inflicted per bullet, multiplied by the gun damage value.
bulletSpread
float
-
The amount that bullets spread out when fired.
emptyOnCraft
boolean
false
Will this ammo item be loaded or empty when crafted?
allowEmptyMagazines
boolean
true
Override ammo deletion, to allow for enabling or disabling of returned empty magazines.
refillCost
[{"id": "gunpowder", "count": 2}]
Cost to refill this magazine, per each missing bullet. Set to null
to disable magazine refilling.
subAmmo
String[]
-
The ammo type(s) that can be loaded into this item.
potionEffects
-
Array of potion effects applied to an entity upon bullet impact.
explosionSize
Integer
null
When set and greater than zero, this will cause an explosion on impact with a block.