TankType

For each type, the table will list each config and potentially its purpose and default values.

KeywordTypeDefaultPurpose

turretOrigin

(0, 0, 0)

Sets the origin of the tank's turret (used for calculating the barrel's orientation, if not in the center of the model).

barrelOrigin

(0, 0, 0)

Sets the origin of the tank's barrel (used for calculating where the raytracing should be projected from).

explosionStrength

float

12F

Strength of an explosion caused by impacting a block.

fireDelay

int

60 (3 seconds)

Amount of ticks between a player being able to fire again.

maxBarrelAngle

float

25F

Maximum angle the barrel can pivot.

minBarrelAngle

float

-5F

Minimum angle the barrel can pivot.

damage

float

12F

Amount of damage this tank deals.

damageTerrain

boolean

true

Whether terrain is damaged upon hitting a block.

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