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TankType

For each type, the table will list each config and potentially its purpose and default values.
Keyword
Type
Default
Purpose
turretOrigin
Vec3f
(0, 0, 0)
Sets the origin of the tank's turret (used for calculating the barrel's orientation, if not in the center of the model).
barrelOrigin
Vec3f
(0, 0, 0)
Sets the origin of the tank's barrel (used for calculating where the raytracing should be projected from).
explosionStrength
float
12F
Strength of an explosion caused by impacting a block.
fireDelay
int
60 (3 seconds)
Amount of ticks between a player being able to fire again.
maxBarrelAngle
float
25F
Maximum angle the barrel can pivot.
minBarrelAngle
float
-5F
Minimum angle the barrel can pivot.
damage
float
12F
Amount of damage this tank deals.
damageTerrain
boolean
true
Whether terrain is damaged upon hitting a block.