Sets the origin of the tank's turret (used for calculating the barrel's orientation, if not in the center of the model).
Sets the origin of the tank's barrel (used for calculating where the raytracing should be projected from).
Strength of an explosion caused by impacting a block.
Amount of ticks between a player being able to fire again.
Maximum angle the barrel can pivot.
Minimum angle the barrel can pivot.
Amount of damage this tank deals.
Whether terrain is damaged upon hitting a block.